In this game you start with a simple mace, which helps build power for jumps. Hit trampolines, launch higher, fly over walls and platforms, to unlock new zones. The farther you go, the more wins you earn, and wins are needed to buy new maces. Each new mace levels up faster, boosts the jump harder and makes the next run more rewarding. The route becomes harder step by step: obstacles are higher, distances are longer, and mistakes matter more. But progress stays with you, so even a short run brings the next upgrade closer. The main goal is simple, but catchy: pass all zones, unlock all maces and prove, that your jump can grow stronger with every hit. Upgrade gear, choose the moment to strike, collect wins and move farther, until the last zone is behind you. Your record grows, your mace gets stronger, and the finish gets closer.
How to play
Start a run and move to the first trampoline. When the hero reaches the trampoline, strike with the mace, to get impulse and fly over the obstacle. The higher the mace level, the faster power grows, and the farther the jump becomes. After each successful push you earn wins, which are spent on new maces. Walk up to mace stands, check the price, buy an available option and return to the route. Try to hit the trampoline on time, because an early or late strike can cost height. Use wins wisely: a new mace helps level faster, and that means opening next zones faster. If you fall or miss the distance, start again, keep progress and try to improve the trajectory. Your goal, zone by zone, is to pass the whole path to the end. Hit, jump, collect wins, buy maces and move farther, until you unlock the last zone.