In the asteroid belt, rushing isn't wise. You navigate your ship carefully among the rocks, deciding whether to go around each fragment or blast it.
Your cannon relies on the reactor, but there's never enough charge for all the rocks ahead. The ring around your ship shows how much power remains—each shot depletes it, and it slowly refills as you dodge. Dodging isn't retreat; it's strategy—rocks you let pass still count.
Before each run, you choose your pace. Calm means rocks appear more slowly and less frequently, allowing for a relaxed flight. Brisk makes the flow a third faster and rewards you with a quarter more credits.
Runs earn you credits and crystals, which you can spend on upgrading your hull, reactor, rate of fire, shield, or equipment for a single run. Every 48 seconds, you enter a new sector where rocks move faster, but there's a brief pause between sectors.
Daily tasks, login rewards, and achievements await. The game's visuals are intentionally soothing: subdued colors, gentle effects, and no flashing.
How to play
On a PC, use WASD or the arrow keys to move, the mouse to steer the ship, spacebar or left click to shoot, and Esc to pause.
On a phone, move the ship by sliding your finger, with a slight offset so your finger doesn't obscure the ship. Use the FIRE button on the right with a second finger, and the pause button at the bottom left.
The ring around the ship indicates your weapon charge. Each shot depletes it; an empty ring can't fire, and it replenishes automatically while dodging. Use it wisely.
A large asteroid crumbles into two smaller ones after three hits, so dodging might be a better option. Asteroids that pass you still contribute to your distance.
During the game, you'll encounter bonuses: hull repair, a shield that blocks one hit, faster charge, and crystals. Crystals can be used to upgrade the shield or exchanged for credits in the shop.
In settings, you can enable auto-fire if manual shooting is uncomfortable, and turn off effects.