In the magical academy of Grimoire — draw the runes, spells are created by hand, not selected from a list.
Each rune is like a path that you must trace with your wand in one smooth motion, without lifting it or straying from the course. The greater your precision, the more stars you earn; the quicker you move, the higher the resonance, and the more valuable each spark becomes.
Over five years, you'll encounter 125 runes, starting with simple lines and progressing to complex sequences of three figures in the final exam. In eight runes each year, a classmate traces alongside you, and you must finish first. For the rest, a cooling edge follows, causing the spell to fail if you hesitate.
Throughout your journey, you'll navigate seals, wait for shutters to open, and collect coins and gems. The shop offers wands with special abilities, magnets, collectors, and an hourglass that rewinds the rune by two and a half seconds after a pause.
Every day, all players face a shared challenge, identical for everyone, with a streak counter for consecutive daily wins.
How to play
Start by pressing the left mouse button on the green dot and guide the cursor through the tunnel to the star. On touch devices, simply use your finger.
Make sure not to lift your finger or release the mouse button, otherwise the spell will be broken. Also, avoid touching the tunnel walls, although in the first three levels a spare life 🫶 in the upper left corner will forgive one mistake.
Stay in the centre of the tunnel and maintain a steady pace – accuracy and speed increase the resonance, which boosts the number of sparks you earn per coin.
Be careful with skulls in the tunnel; they block the path, so steer around them or use a gem to destroy them. If you encounter a shutter blocking the way, stop and wait for it to open.
Press R to start the rune again. The game is designed for landscape orientation.