In the dark of the night, amidst a park full of ancient tombstones, little monsters hide, terrified of light. You have a lantern, and the rule is simple: place it next to a monster, and it will scamper away.
The game revolves around this premise. Each level presents a puzzle: where should you place the lantern so that, in a few moves, all monsters end up in the portals? There's no time limit, no move restriction, and no penalty for trying again. Take your time and strategize.
There are 120 levels across eight chapters, each introducing new characters with unique behaviors. Some monsters are slow to react, others can pass through walls, while some can fly over obstacles. The cyclops sees the light from afar, and shadows sense the lantern through walls. Meanwhile, the ground cracks, gates open, and teleports move you around the board.
Aim for the fewest moves to get three stars. If you're stuck, a hint will show you the right spot for the lantern.
Available in English, Russian, and Turkish, your progress is automatically saved.
How to play
Place the lantern on any empty tile — this counts as one move.
A monster will only run away if the lantern is placed directly next to it: above, below, to the left, or to the right. Diagonal placement has no effect.
When startled, a monster takes a step directly away from the lantern. If a wall, obstacle, or another monster blocks its path, it bumps into it and remains in place, and the move is used up.
If you place the lantern between two monsters, both will be scared at the same time.
Your objective is to lead all monsters to the portal. The level is completed when the last monster enters it.
Monsters have different abilities: the heavy one resists moving the first time, the ghost can pass through obstacles, the winged monster flies over them, the cyclops sees the lantern across the entire line, and the shadow feels the light through walls but only up close.
The playing field is also dynamic: crates can be smashed, buttons open gates, teleports move you around, and cracked ground can give way. Spikes are dangerous for monsters.
Fewer moves earn you more stars, up to three. A hint will show you the correct move.