In Pale Errant, you step into a world painted in shades of black and white. You play as the Errant, escaping from the Root — a formless mass of pale liquid with countless eyes that clings to the walls. The tower looms in complete darkness, offering no escape but upwards. Each climb is preceded by the ritual of death.
The tower presents various routes: some are gentle but lengthy, others are steep and quick. As the Root approaches, it slows down — use this moment to your advantage. Dash through enemies to turn them into solid stone platforms, or execute an Echo Dash by diving down onto an enemy to shatter it, turning yourself into a shadow that phases through walls until you touch down.
Each enemy defeated earns you points and boosts your multiplier, allowing you to ascend higher. However, the Root senses every death and accelerates. Decide: will you climb peacefully, or will you carve your path through speed and violence?
The controls are intuitive and forgiving. This is just an early prototype, full of potential. Your feedback is invaluable. Thank you for playing!
How to play
Controls (can be changed in settings):
- Move: A/D.
- Jump / Double jump: Space (press again while in the air).
- Wall slide: hold against the wall while falling.
- Wall jump: jump while sliding.
- Dash: Shift (any direction).
- Downward dash: press down + Shift (in the air).
Combat:
- Dash through an enemy to turn it into a stationary platform.
- Echo dash: dash downwards onto an enemy, destroying it and turning you into a black silhouette that can phase through walls until you touch the ground.
Tips:
- Choose between longer, safer routes or shorter, riskier ones.
- The Root slows down as it gets closer — use this moment to your advantage.
- Killing enemies grants points and a multiplier, but also makes the Root faster.
- Both pacifist and aggressive strategies can be effective.
Menu:
- Fade: quit.
- Echo: start.
- Static: settings.
- Replay: retry.
- Resume: continue.
- Mute: main menu.
- Chip: work in progress.
The game reacts immediately — experiment with dashes and wall jumps to find your own path!