A traditional 2D sandbox game based on cellular automata and thermodynamics. On a blank canvas, you can create using an array of elements with specific characteristics: density, melting point, and combustibility.
Key mechanics:
* State changes: water turns to ice, fire turns liquids to vapour, sand, glass, and iron melt into lava.
* Chemical reactions: acid corrodes materials, releasing toxic fumes; salt increases the salinity of water, and iron oxidizes.
* Explosions and combustion: gunpowder, explosives, thermite, and solid saltpeter detonate when exposed to fire; oil burns in a realistic manner.
* Biological processes: seeds germinate in damp soil, and saltpeter acts as a fertilizer.
* Anomalies: black holes attract nearby matter, anti-gravity dust rises, and grey goo consumes everything in its path.
* Automation: clones (both regular and destructible) continuously generate chosen substances.
Controls: pause time for precise drawing and adjust the brush size.
How to play
Control options are available for mouse clicks on PCs and touch controls on mobile devices.
To pick a substance: open the "Elements" menu by clicking the button in the upper right corner and select the required material (Sand, Water, Fire, Acid, etc.).
For drawing: hold the left mouse button or slide your finger across the screen to create particles of the chosen substance.
Adjusting the brush size: use the arrow buttons on the right panel to change the drawing radius.
Erasing particles: choose the "Eraser" in the elements menu for precise erasing.
Clearing the workspace: press the "Clear screen" button with the broom icon to remove all substances from the area instantly.
Pausing: the button in the lower right corner stops the physics simulation. You can continue drawing while paused; pressing it again will resume the simulation.
Switching modes: the button with the fire icon at the bottom of the right panel lets you change the visual modes in the sandbox.