Tower Checkers is a game of strategy where a captured piece doesn't disappear — it moves under your tower instead, with the uppermost checker indicating ownership. A carefully timed jump can liberate your trapped pieces, but also expose you to retaliation. Success favors those who think several steps ahead.
The game offers 25 levels of difficulty, ranging from Novice to Immortal, each with a different robotic opponent. Win matches, gain experience, and unlock more challenging adversaries. Hints and the ability to undo moves help you navigate complex situations, while the tutorial clarifies the rules.
Use the coins you earn to customize your game: choose checker and king skins, board decorations, fan stands, and cell labels. The game's music adapts to the mood in three different styles. You can also check match statistics and see the leaderboard. Play on desktop or mobile.
How to play
Your objective is to deprive your opponent of any possible moves by either capturing or blocking all their towers. To move a tower, simply click on it and then select the square to which you wish to move.
A checker can move one square diagonally forward. If an enemy tower is adjacent to yours and there's an empty square behind it, you must jump over it to capture, moving forward or backward as needed. You must complete a series of captures if possible.
When you capture an enemy tower, the top checker from that tower will be added to the bottom of yours. The colour and ownership of a tower are determined by its top checker.
If a checker reaches the last row, it becomes a king. Kings can move and capture any distance diagonally but cannot reverse direction during a capture sequence. An endgame with kings that continues for a long time without captures results in a draw.