In this tactical roguelike game called Adventures and Runes, fate is determined by the roll of the dice. Dice are tossed onto the battlefield, colliding and combining in chain reactions that can turn the tide of battle. Each successful combination adds a die to your queue, and the longer the chain, the more powerful the attack.
Select your hero: the Warrior defends with shields and stuns enemies, the Mage casts flames and freezes foes, while the Archer targets distant adversaries. Each character offers a unique way to play.
As you progress between fights, you gather relics that alter the rules and enhance your dice. No two playthroughs are the same: the map layout, shop inventory, and enemy encounters are always fresh.
On each level, you'll face off against bosses with special abilities.
Roll, combine, triumph!
How to play
When you throw, press on the die and pull it back as if it were a slingshot: the direction is determined by the aiming line, and the force is determined by how far you pull. Once released, the die flies onto the field, bouncing off the sides, knocking into others, and scattering them. A gentle toss might just nudge a neighboring die, while a powerful throw can scatter a group with a ricochet.
In the queue, dice with the same value combine upon collision into a single die with a higher value, which then joins the attack queue. This merger can drag in adjacent dice, triggering a chain reaction—a single hit can collect several dice in a row. At the end of the turn, the queue attacks in order: each die inflicts damage or activates its own effect.
The map for the run is procedurally generated, consisting of rows of nodes leading to the boss. In each row, you have choices: a standard battle, an elite encounter, a shop, a die upgrade, a chest, or an event.