You're on your own. No support, no backup, and no second chance. The mission comes as a single task — how you complete it is up to you.
OPERATION GOLDEN. Face the syndicate leader guarded by 25 men and armed with a six-shell shotgun. There are three ways to reach him: climb the main staircase, use a grenade, or drop the chandelier on his chair.
DIRTY MONEY. It's night, raining, and you're at a container port. Enter through the storm drain, find the key on the chief, and take the drive from his safe. Once you do, the port will shut down; your escape route: the roof, the crane bridge, and the container yard.
THE LAST FLIGHT. Eleven kilometres up, two decks, and thirty-two mercenaries. Any hit can go through the skin — beyond it, there's only air pulling everyone in.
The world is made of voxels that break realistically: fire tears cubes from bodies, severs limbs, and chews through walls. Hits reward you with glory shards — for headshots, streaks, and kills made mid-jump.
Each run is timed, and the leaderboard keeps track of how you completed each mission.
How to play
Movement: use WASD, SHIFT for sprinting, SPACE to jump, and C to crouch (press briefly to toggle). Aim and shoot with LMB, use R to reload, G for a grenade, and F to restart the attempt.
The game provides a different weapon for each contract. The VX-12 shotgun excels within three metres but is ineffective beyond ten — get closer to the enemy. The AKV-7 rifle is suitable for medium ranges, while the SK-4 carbine fires in bursts of three rounds.
Utilize crates, containers, and ledges to reach roofs, balconies, and upper floors. Crouching reduces your profile, allowing you to squeeze through narrow spaces like drains or study windows.
You don't always need to enter through the front door. Drains, fire escapes, roof hatches, and crane bridges offer alternative routes that are often faster than a direct confrontation.
Pick up armour from fallen enemies. Grenades can overcome cover.
Gunshots attract attention: an alarm will draw enemies, and on hard difficulty, the garrison will return fire and flank you. Be mindful of machinery — a forklift or a moving container can be just as lethal as a bullet.