In Pocket Dungeon Master, you step into the shoes of a dungeon master rather than a hero. Your task is to design traps, lay out pathways, hire minions like goblins and imps, and lead intruders into perilous chambers to prevent them from reaching the treasure.
Every floor presents new challenges: some emphasize constructing walls and redirecting paths, while others introduce prolonged assaults with powerful adversaries, mages, rogues, healers, and experts at disabling traps. Between levels, you can use souls to permanently enhance your defenses, and your performance is scored with stars.
To emerge victorious, adapt your strategies instead of relying on a single layout. Transform and repurpose rooms between waves, blend different tactics such as slowing enemies, inducing fear, dealing sudden damage, and setting baits to turn each floor into a lethal labyrinth.
How to play
Pick a level and get your dungeon ready for the initial attack. Choose rooms from the store on the right and place them on the grid.
Walls alter the heroes' path, but blocking it entirely is not allowed. Traps have various effects: spikes inflict damage, slime slows down raiders, fear repels enemies, while runes and magic rooms assist in controlling groups. Goblins and imp mages assault foes, yet their numbers are limited.
You can continue building, selling rooms, and making adjustments even during a raid. Use the pauses between waves to strengthen vulnerable areas. The more effectively you defend the vault, the more stars you'll earn.