Begin with a town hall, two small houses, and a trail leading to the forest. Construct roads, erect a Lumberjack’s Hut, a Well, a Farm, and a Market, and watch new settlers arrive.
Houses require water, food, a market, and eventually a school and power. With these amenities, a humble hut transforms into a cozy log cabin and, one day, a grand mansion.
Workshops collaborate: wheat goes to the windmill, flour to the bakery, and bread to the residents.
Five epochs await, from a simple village to a bustling metropolis. Conduct research, fulfill orders, and erect wonders. Savva the merchant will visit with his cart.
Return daily for rewards: gems, special decorations, and boosts. Boosts can double income or production and hasten construction. Activate them at your convenience.
Residents wander the streets, cows graze in their pens, and windows glow at night. Seasons follow the real calendar, with snow in winter. Adorn the streets and complete collections.
Play at your own pace; your town won’t suffer while you’re away and will continue to thrive.
How to play
Your mission is to transform a small settlement into a thriving metropolis. Advisor Fyodor's tasks will guide you through the process.
1. Start by constructing a road from the Town Hall — buildings become functional only when connected by a road.
2. Line the road with houses. Residents will pay taxes and go to work.
3. Ensure homes have access to essentials: water, food, and a market. Tap or click on a house to check what’s lacking.
4. Develop workshops and upgrade structures. Once the town expands, enhance the Town Hall to enter a new era.
On a computer, navigate the map using the mouse or WASD keys. Rotate with the right mouse button or Q and E, and adjust the zoom with the wheel. Use B to open the build menu, T to select the road, R to rotate buildings, and Esc to cancel actions.
Using a phone or tablet, move the map with one finger, pinch to zoom, and twist two fingers to turn the camera. Drag buildings to position them and tap ✓ to confirm.