The Crimson Citadel is besieged by the Order of Dawn, which advances on it every night. Craft your defence strategy right on the match-three game board!
During the night, it's your turn to act: swap tiles to form triples. Three gravestones summon a gargoyle, three thorns call forth a predatory vine, three ash urns create a mortar, and three fogs produce a fog veil to slow down enemies. Three blood drops form a chalice — drink it when you're running low on moves.
Merge three identical buildings into one of a higher tier: Raw, Bone, Obsidian, or Crimson. Rearrange buildings, place a gargoyle on a castle tower, or undo a misstep.
When dawn breaks, the hunters attack and your buildings fight back automatically. Each enemy that reaches the gate weakens the citadel's defences. The number of attackers grows each night, and every tenth night the Herald arrives with his retinue.
Survive as many nights as you can to earn your place in the Chronicle!
How to play
The night is yours to navigate. You start with 5 blood drops, and each action consumes one. Utilize touch or the mouse to play.
• Move a tile to an adjacent space to swap them. Three matching tiles in a row form a building.
• Align three identical buildings to merge them into a higher-tier structure. There are four tiers in total.
• Buildings can be relocated to where they are most needed.
• Four or more tiles in a row will refund your blood.
• Click on the chalice to drink and gain extra moves.
• To discard a tile you don't need, drag it off the board's edge.
• Lift a gargoyle from a top corner into the wall to claim a castle tower.
• The arrow button lets you rewind a move and recover your blood.
• Press and hold on a building to learn its function.
Once your blood supply is depleted, dawn breaks. Hunters advance towards the gate, and buildings automatically defend. Each hunter that reaches the gate claims a heart. Lose all hearts, and the citadel falls.
Prepare your mightiest defenses for the Herald's arrival every tenth night.