The adventure ahead offers the promise of easy spoils. A dungeon of 44 cards awaits, filled with goblins, skeletons, weapons, and potions. You start with 20 health points and the ambition to survive.
Scoundrel is a solo roguelike card game inspired by the solitaire creation of Zach Gage and Kurt Bieg from 2011. Each run is brief, and every decision counts: when to fight, what to save for later, and when to retreat.
• Three types of cards offer diverse strategies: monsters, weapons, and potions.
• Weapons degrade, forcing you to choose between blades and bare fists.
• Daily challenge presents a common deck, infinite attempts, and a global leaderboard.
• Collect 44 uniquely illustrated cards, along with backgrounds and card faces.
• Earn 19 achievements with rewards.
• A quick two-minute tutorial and a damage preview before each attack.
How to play
Your goal is to go through all 44 cards while keeping at least 1 health point. Cards appear in groups of four in each room.
• In every room, pick any three cards in any order you choose. The fourth card remains and carries over to the next room.
• Spades and clubs represent monsters, with their strength indicated by the number on the card: Jack is 11, Queen is 12, King is 13, Ace is 14.
• Diamonds are weapons that reduce monster attacks by their number. After defeating a monster, the weapon can only be used against monsters of equal or lesser strength.
• Hearts are potions that heal by their number but can't restore health above 20. Only the first potion in a room has an effect.
• If you don't like the room, you can flee before picking a card, but you can't do this twice in a row.
To take a card, tap on it. When facing a monster, decide between using your fists or your weapon — the buttons will show how much health you'll lose.